Welcome to Elderfield Treasure Rooms of the Old Gods
Quick answer
Use this page to track Old God treasure rooms by deity, location, access requirement, and reward. Exact rooms should be verified because layouts and access can vary.
Welcome to Elderfield Treasure Rooms
Quick answer: Treasure rooms are tied to Old God exploration. Track each room by deity, area, access requirement, and reward before committing to a route.
Room Tracking Table
| Old God | Reported area | Access note | Reward status |
|---|---|---|---|
| Daeus | Mall hallways and later areas | Check current route and deity access. | Needs current-build reward row |
| Gatis | Greystone Estates / Old Woods style routes | Some reports mention task or tool gates. | Needs current-build reward row |
| Nezroth | Mall Mines and mine routes | Layout may vary by floor or run. | Needs current-build reward row |
| Delvek | Mine or Catacombs routes | Check hidden paths and breakable walls. | Needs current-build reward row |
How To Use This Page
- Pick the Old God or room name you are searching for.
- Confirm the area and floor before assuming the room is missing.
- Record access tools, task gates, and map layout.
- Add rewards only after checking the room in the current build.
Player Steps
Treat each treasure room as a route observation. When you enter an area, note the Old God name you are following, the exact room or floor, and any tool or task that opened the path. If you find a locked door, hidden wall, unusual statue, or Old God clue, write down the route before trying to solve it. That record is more useful than a reward list copied without context.
After you reach a room, record what changed: chest opened, dialogue appeared, item gained, shortcut unlocked, or nothing obvious happened. If the layout varies, mark the observation with the area and run state instead of calling the room missing. Use screenshots or exact room names when possible so future edits can separate Daeus, Gatis, Nezroth, and Delvek routes.
Failure Modes
Do not assume every Old God clue leads to a treasure room. Some clues may be route flavor, task setup, or mystery context. Also avoid treating a community reward list as final if it does not name the build, room, and access condition. Mine and Catacombs routes can be especially easy to misreport because floors, paths, and breakable walls may look similar.
If you cannot find a room, recheck the required tool, task state, time, and route order before marking the information wrong. If you can enter a room but the reward differs, keep both observations until the current build is verified.
Treasure Rooms FAQ
Are all treasure room rewards confirmed here? No. Rewards are intentionally marked as needing current-build rows until they can be checked in context.
Which Old Gods should I track? This page currently tracks Daeus, Gatis, Nezroth, and Delvek as discovery leads.
Should I add a reward from a guide snippet? Only after recording the room, area, access requirement, and build context.
What if a room is missing? Verify the route state first. Missing access may come from a tool, task, hidden path, or layout condition.
Related Pages
- Mysteries for puzzle and clue routing.
- Wiki Index for broader systems.
Sources
- Steam full game page
- Recent community guides report Daeus, Gatis, Nezroth, and Delvek room routes; use them as discovery leads, not final reward proof.
Source-Linked Evidence Notes
Official store pages support the game context, but they do not publish a complete treasure room database. Community guides are useful for finding candidate rooms and Old God names. This page only treats a room row as stronger evidence when the observation includes area, access requirement, reward, and current-build context.