Demo Carryover

Welcome to Elderfield Demo Carryover

Quick answer

What demo players should do about character progress and full-release preparation before a confirmed carryover answer is available.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Welcome to Elderfield Demo Carryover

Quick answer: players are asking whether a demo character can carry into the full game, but this page should not promise transfer until an official answer is visible. Treat the demo as a practice run unless Steam, itch, or the developer confirms otherwise.

The Steam release date page points here because carryover is a different decision from demo availability. The demo can still be useful as a try-before-buy route even when transfer rules are unknown.

What To Do Now

  1. Keep playing the demo if you want to learn farming, combat, mining, cooking, and local mall flow.
  2. Avoid over-optimizing a save purely for full-release transfer.
  3. Before investing heavily in a demo save, check the Steam news page, itch comments, or developer posts for a clear carryover statement.
  4. If you start a long demo run, keep notes separately from the save so you can reuse what you learned in the full release.

Safe Demo Goals

GoalWhy it still helps
Learn controlsUseful even if the save does not transfer.
Learn farming rhythmHelps with day planning and resource choices.
Try combat difficultyHelps decide whether cozy mode or harder play fits you.
Explore the local mallTeaches dungeon pacing and preparation.

What Would Count As Confirmation

Use only direct source language for carryover. A clear Steam news post, store FAQ, itch developer reply, or in-game launch notice could confirm whether character data, inventory, friendship, farm state, dungeon progress, settings, or achievements move from demo to full game.

Until that appears, the safe answer is unknown. Do not treat cloud saves, a visible Load button, or a community guess as proof that demo progress carries into the full release version.

Sources

Carryover Prep Steps

Use the demo to learn efficient routines, not to bank permanent value. Save screenshots or notes for systems you want to revisit in the full Steam build, then check official channels again before assuming any save transfer.

Common mistake: promising carryover for items, friendship, farm progress, or dungeon progress. Until a source says so directly, this wiki treats carryover as unknown.

Practical Check

For carryover, prepare as if progress will not transfer. That keeps the demo valuable as practice even if final transfer rules are never added or only some data moves forward.

Player FAQ

Should I treat this as final-release data? Use it as launch-window guidance. Facts tied to Steam or itch are stable enough for routing decisions, while exact in-game counts, item tables, schedules, and location coordinates should be checked again once the full game is available.

What should I write down while playing? Record the page you used, the date, the game version if visible, the location, and the action that changed the result. For issue pages, add device, input method, and whether the problem happened before or after a settings change.

When should I move to another page? Move when the current page answers the immediate decision. For example, after release timing go to price or platforms; after demo setup go to farm, controls, or known issues; after character basics go to romance.

Source-Linked Evidence Notes

This page separates official store or developer-facing facts from player-observed troubleshooting. Steam is used for release, platform, publisher, and store status. The Steam demo page and official itch page are used for playable demo scope. Steam Community and itch comments are used only as symptom clues, not as proof of final mechanics.

Related next action: open the page that matches the next decision rather than re-reading this page. The goal is to reduce guesswork as patches, demo behavior, and full-game behavior change.